Control system changed to a PLC, optical encoder changed to a sealed industrial unit from Omron. Still plenty of work to do but it's running!
Thursday, June 9, 2011
Wednesday, January 19, 2011
Downtown Eastside Illuminations

Working in cooperation with Still Moon Arts Society a series of illuminated halos were placed in trees to decorate Vancouver's streets. Local community centers ran art workshops to create the images mounted around the halo. The structure was made of fiberglass rod and lit with USLED modules and a small switched power supply hidden inside. The halos can be seen at Victory Square Park, Pigeon Park, the Strathcona Community Center grounds and inside the Oppenheimer Park clubhouse for six weeks starting December 16th.
Thursday, December 16, 2010
The Digestion Game
Trouble shooting this was a pain so a couple months ago I ripped the whole board out and started from scratch. The control system is based on a PLC with sound being produced by a CFSound III board.
Also swapped out was the center fire solenoid that flips the ball back onto the play surface after going through an underpass in the center of the game.
Thursday, September 2, 2010
Transpo PLC Program
The PLC inside of the Transportation game has a Relay Ladder Logic program running inside it. I finally got around to making jpegs of the whole thing in its most recent state;
http://www.dropbox.com/gallery/8530194/1/Transpo_RLL?h=8fb5ef
http://www.dropbox.com/gallery/8530194/1/Transpo_RLL?h=8fb5ef

Saturday, August 7, 2010
SAM

Working together with our intern, the Sound Amplitude Measurement device was made. Guts include a PIC16F873A, servo motor for the dial, active filter at 1.5Hz based on an opamp and RGB lighting inside the head. This is the first thing I've ever had to stuff (%100 polyester fiberfill) and I found it oddly soothing to staple swathes of puffy stuff to the MDF framework inside.
Monday, July 26, 2010
Pneuman update
Working on this when I can, Pneuman's controller has been upgraded from a chunky old PC with a synchronous serial connection to an Arduino (OMG Arduino!!!). A WiFly shield communicates with the user interface (a PC kiosk somewhere) and a 6-channel Darlington driver board fires the solenoid valves to pump his legs. Three analog inputs are used to capture the values from optical pickups aimed at a 3-bit grey-code encoder wheel fixed to the cranks of the bike. This gives a starting position for the uC to pedal from. Two digital inputs are used for the front and back travel limit switches.
Transportation game upgrade
This was originally a roll-a-ball game from Bob's Space Racers. It was modified in early 2000 to teach people about energy consumption and different options for transit. Electrical modifications included automating the need for an attendant and adding sound effects. While the mechanical and cabinetry changes were solid, the electronics mod was undertaken by a muppet who did a terrible job. Over 100 relays were wired together with a mass of unlabeled cable, poorly crimped connectors and live 110VAC....
...euch. Reliability was terrible and troubleshooting the problem even worse. So, in February 2010 I gutted it and installed a totally new control system.
This is one track and carriage assembly that advances the characters and makes them rock. As the chain is rotated around the gearmotor and idler sprockets the carriage is pulled along. A sprocket mounted in the carriage has the return-chain passing across it and rocks the character back and forth with an offset cam. This part of the game still has problems as people sometimes throw the ball into the tracks instead of rolling it up the play surface. I have yet to find a good solution to this short of covering all the tracks with plexiglass...
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